Thursday, 7 November 2013

First Showcase!

First mini showcase! :D

Today I had good light to make some photos. We (my gf and I) live in a small house with windows on only one side, so I have to make the most out of the light we have. Fortunately, I could take some pictures of my miniatures! Enjoy

Yu Jing
The first picture shows the Invincible ShangJi, the second picture shows the sniping Ninja and the samurai-like Domaru.

PanOceania
The first picture shows the devastating Aquila Guard, the second picture shows the religious Sikh Akalis Commando and the religious Order Sergeant.

HaqqIslam
The first picture shows a Jannisary and a Djanbazan, both hard-hitting soldiers. The second picture shows two dangerous women of HaqqIslam; a Ghulam and a Naffatun.
Nomads
The first picture shows the mean Wildcat and a Alguacil hacker, the second pictures shows the remote controlled Lunokhod Sputnik and the infiltrating Zero hacker. 

ALEPH
The first picture shows the Naga Hacker and the almost unkillable Asura. The second picture shows the  stealthy Dasyus. 



These pictures aren't the best. Sorry if the quality isn't that great. I hope they show the differences in aesthetics of the different factions. If you guys have any tips on the paintjobs, please let me know. ;) there is always room for improvement! 



Wednesday, 6 November 2013

Reinforcements Incoming!

So I just ordered a large stock of new models. I have saved up a lot of money for some time now to spend it in one single burst.
With a bit of luck I'll finally get my hands on the Human Sphere expansion, which apparently is being reprinted in the past few weeks.

At this moment I'm collecting five different factions;

  • Yu Jing - mainly Imperial Secret Service at the moment
  • Nomads - mainly Corregidor at the moment
  • Haqq Islam - mainly Qapu Khalqi
  • PanOceania - mainly Neo-Terran Capitaline army
  • ALEPH - non-Greek, which will probably be called Special Situation Section in the future

The ordered units are spread between the five factions that are on the shelf at the moment. While I hope to collect more factions and armies in the future this is enough for now. As you may already know I've just started with Infinity (and wargaming in general) so I'll first get to know these factions.

At this moment I own a 200-point army-list for every faction listed above. I think this is a good start. Every lists has room for some special troop-types; Aerial Deployment, TO-camo skirmishers, hackers, remotes, mines, etc. Every list consist of eight units.
This way people can get a good grasp of the different tactics and options Infinity has to offer, and the step to play is not that big. Every list can be graded down to a easy-to-play and easy-to-learn 150-point list; room for one high infantry and 3 line troopers, just to get to know the basic mechanics.

These factions were purely chosen because of fluff-reasons and aesthetics, since I didn't really have any clue about how each faction plays on the table. I'll take a closer look at each faction and their sectorial armies in later posts. And when I'm more experience with the game I'll even put some strategic thoughts up.
In those posts I will give a more extended opinion about why I wanted to start with these factions.
For now, you'll just have to be satisfied with me liking these factions pretty much, all for different reasons. =)

If the light is nice tomorrow, I'll post some pictures to show my minis. But for now I have to do a lot of homework for college.

See you in next posts!

Monday, 4 November 2013

Introduction 1 - Infinity the Game

"Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. Infinity miniatures are characterized by the high quality and detail of their modeling, the dynamism of their postures and their futuristic aesthetic."
- Corvus Belli

That sums it up quite well, right? 

Infinity is a miniature wargame, sometimes called a tabletop wargame. It's similar to the more well known games like Warhammer Fantasy and Warhammer 40.000. It a tactical strategy game where the miniatures represent certain type of soldiers with certain type of equipment. 
While Warhammer games are based upon full scale battles and open warfare, Infinity is a skirmish battle-system where small groups of soldiers preform stealthy, black-op operations.

Basic History and Setting

The setting of Infinity starts 175 years into the future. After different power shifts on Earth, O-12, the future United Nations and ALEPH, the advanced Artificial Intelligence try to form a unifying bridge between all the different multinational factions. Humanity sets its goals out into the stars. The factions colonize up to eleven different planets in the galaxy and try to make a living out there in the 'verse. Those eleven planets form the Human Sphere. 

In the universe of Infinity there is no open warfare between the human factions. It's more like the Cold War as the economic and diplomatic interests between the different factions are way to high to declare a full-scale war on anyone. 
The different factions don't want the other factions to become too strong so they preform disrupting attacks, tech theft or assassinations on important members of the other factions.

Unfortunately humanity is not alone in the 'verse. From distant areas in the universe alien threats are invading the Human Sphere. Might there be an all-out war on the horizon?

Factions in Infinity

PanOceania - The biggest and richest faction in Infinity. After the economic bankruptcy of America and Europe, PanOceania was build up out of India, Australia, South America and the Polynesian areas as a single country. They now own lands on five different planets and are a diplomatic heavy weight. They are build around a system of full-out capitalism. The PanOceanic faction is governed by different mega-corporations and the president is elected by those mega-corporations. Next to this organization of mega-corps PanOceania houses the future Vatican City as well, so the Church is a big organization in the faction. Their organization is based on the knightly orders of the crusades and they are a big part of PanOceanian society. They were the first faction that went to space years after the Ariadna-project seemed to have failed.

Yu Jing - The Asian Giant. China became so big that other countries around it were annexed. This resulted in an PanAsian faction. In order to instill a form of unity in this new diverse faction of cultures, Yu Jing changed their system to a new order. The Party was divided between a Liberal Party and a Conservative Party. Although both still belonging to the Party, there was more dynamic in politics. On the other hand, Yu Jing needed a new figurehead in order to personify the new unity of the faction. The Party retraced the linages of both the Ming and Qing families and from those families installed two emperors who'd keep each others power in check by playing a constant game of power. Both the Party and the Emperor created the system of order that rules Yu Jing at this moment. It's the only faction that is a match for PanOceania and they are in a constant battle for control. Yu Jing controls a twin planet-system and owns land of several other planets.

Ariadna - The first colonization-project organized by a collaboration of Russia, Europe and the USA. Due to the discovery of a wormhole connecting our solar system to another habitable planet. They built two ships, Ariadna and Aurora. Both were sent through the wormhole but only Ariadna arrived on destination. Aurora was lost when the wormhole collapsed upon it. Without the wormhole, Ariadna was on its own on a complete new planet. Life was hard and the local antipodes were hostile to the newcomers. These doglike creatures attacked the new settlers and the settlers defended themselves with all their might.The different countries on board Ariadna became divided and decided to separate into different nations again like they were on Earth. It took them about a century before PanOceania and Yu Jing found the planet and re-established contact with the Ariadnans. After a fierce fight for the scarce and valuable resources found on Ariadna, O-12 decided to intervene, officially welcoming Ariadna to the Human Sphere and establish it as an independent nation. The apparent failure of the Ariadna-project became the financial noose for the old powerhouses of the world.




HaqqIslam - The New Islam. Many muslims found themselves trapped between different factions fighting within Islam, fundamentalist groups terrorizing civilians and a religion set in ways to old to uphold in the modern day society, corrupted by all those who had power. So one man decided Islam should reform itself and start again with the basis on which it was built; a system of humanism, philosophy, science, medicine and progress. Although not much is know about this man, he is seen somewhat as a modern day prophet, although his conviction was that people shouldn't be put on a pedestal. This new movement called itself HaqqIslam and tried to establish a foothold on Earth. Finding this impossible, they decided to look upon the stars. With the help of astrologers and the tradition of the Prophet Muhammed ascension the movement found the planet Bourak, which they colonized. Discovering ways of advanced medicines and terraforming, HaqqIslam became a faction difficult to ignore for the other factions. They are the sole provider of the drug Silk, which is essential for cube-technology. This monopoly makes HaqqIslam one of the richest factions in the Sphere. 
Nowadays, HaqqIslam controls the Silk-routes and defends the trade-routes between all the different planets, spaceports and of course, the orbital elevators.

Nomads - Where would you go, if you were a misfit, a punk or a criminal? The Nomads are a space-faring nation built around three main ships; Tunguska, the money, Bakunin, the soul and Corregidor, the hand. These ships are beyond any control of the major factions and therefore a save-haven for the people who are in need of a shelter and couldn't find it anywhere else. 
Tunguska harbors the mafia and criminals who couldn't run their business undetected by ALEPH, Bakunin is a safe place for the people with weird beliefs or opinions that were cast out of society and Corregidor was build as a prison-ship for the hardened criminals on earth. Now it is run by those that were once its inmates. Each ships provides something to the nation as a whole. Tunguska provides the money and income, Corregidor provides skilled labour and the hardest military commando forces while Bakunin has the Black Labs, where science can run without any moral obligations, providing the nation with a new source of income; the hedonistic streets of Vaudeville, where everything is in vast supplies and of course the genetic modifications that are in fashion throughout the whole of of the Human Sphere.

ALEPH - Imagine a computer, built to calculate every outcome of politics, economics and everything else, wakes up one day, becoming self-aware and providing the Human Sphere with all its knowledge. This is the puppet-master behind the screens, according to the Nomads, who believe an A.I. with this amount of power could be up to no good. The other factions on the other hand praise ALEPH for its help establishing order in the Human Sphere. ALEPH created its own army behind the curtains. test-tube bodies filled with ghosts of the all-powerful AI. These humans were designed to infiltrate and influence the status quo to ALEPH wishes, killing off any rogue A.I. that could become a threat to ALEPH itself and push O-12 or some important people towards certain decisions. 
When the alien Combined Army invaded the Human Sphere, ALEPH created another army to fight it head-on. According to the Nomads, this army could as well be used to suppress humanity as a whole. The propaganda of ALEPH tells a different story though and the whole of the Human Sphere sees ALEPH as the great savior. 

Mercenaries - Guns for hire. If you pay, they'll fight for you. At this moment the Mercenaries are not really a faction, rather they are a collection of cutthroats, pirates and guns for hire able to join almost any faction that is willing to pay for their services. They are the guys that make a living out of fighting. Their origin is from different factions throughout the Human Sphere; Ariadnian Dogfaces, Nomadic streetfighters, Yu Jingian rogue ninjas, HaqqIslamic pirates and even some TAGs.

Combined Army - A race born ages ago. The Ur were so old it wanted to transcend this world. In order to do so, they built a great intelligence, the Artillect, to calculate the answer to everything. But when it found the secret to everything it disappeared, pursuing ambitions of its own. So the Ur started their project again. This time they built in a safety mechanism which unfortunately prevented the machine from reaching its goals, being corrupted by the flaws of the Ur. The machine used so much resources to get to the answer the Ur needed to revert to conquest to keep the machine working. Since they were an advanced race nobody stood a change. The Ur merged themselves with the machine in the hope to find the answer. They became the E.I., avatars of the Evolved Intelligence, flawed by the Ur. To accelerate the project, the E.I. copied itself, building franchises in order to speed up the collection of data. During the conquering of many civilizations, many joined the E.I.'s cause, forming the Combined Army. Now, searching for other potential races to join the cause, the E.I. has set its eyes on humanity...


Tohaa - The Tohaa are the newest faction that bring the fighting to the Human Sphere. The Tohaa are fighting a war against the E.I. for a long time, protecting the things that matters most; the Z'techi Digesters  computers that record the rise and fall of civilizations. The fight is stretching the Tohaa forces thin and weakening their morals. The Tohaa were on Paradiso when the Aurora crashed on the planet. Seeing the hardened humans taking up the fight against the elements the Tohaa took an interest in them, trying to figure out a way to use this new race as a weapon against the Combined Army. After doing some horrible experiments on the passengers of the Aurora, the Tohaa suffered a great loss and a major setback after the Aurorians showed them how though humanity really is. This set the Tohaa's plans back for a couple of years but now they seem to have regrouped. Will humanity have a valuable ally in the Tohaa or will they be manipulated as a buffer-zone between the Combined Army and the Tohaa? 
                                                                                                                                                 
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Welcome

Hello and welcome to my blog. This blog is revolves around my experiences with Infinity, the tabletop game created by Corvus Belli.

It's the first tabletop that I'm playing and I fell in love with the game quite quickly, as well with the community of great players around the game. You guys rock! ;)

On this blog I will post Battle Reports, my experiences and thoughts about the game. I'll showcase my miniatures here, although I'll put some on the Datasphere as well.

Well, happy readings and let me know what you guys think! ;)